#include "Campaign.h"

Campaign* Campaign::init = 0;


void Campaign::Enter()
{
//	cout << "Creating stuff for Campaign\n";
	choice = '0';
}

void Campaign::Execute(D3DApp* g)
{
	/*
	cout << "Now playing the campaign\n";
	cout << "1. Return to Single Player Menu\n";
	cout << "Make your choice: ";
	cin >> choice;
	switch(choice)
	{
	case '1':
		{
			cout << "Leaving the campaign mode\n";
			g->changeState(CleanUp::Instance());
		}
		break;
	default:
		{
			cout << "That is not a choice\n";
		}
		break;
	}
	*/
}

void Campaign::Exit()
{
	//cout << "Exiting State_Campaign\n";
}

Campaign* Campaign::Instance()
{
	if(init == 0)
	{
		init = new Campaign();
	}
	return init;
}